The first shot started out as a blender scene, but to match the rest of the animated short, was switched to an After Effects scene, importing the faces of the gun from blender, then animating the rest of the assassin as vector shape layers. All of the shots in this short was made in black and white colored, then coloring it in compositing.
The next shot is made entirely with vector shape layer. The hair strands are similar to wire strands I made in a previous project. Each strand is a path of points, with each points animation a delayed and expanded from the point above it, making it look like it's blowing in the wind.
The final shot was planned to be similar to the previous shot, where the perspective would be coming out of his eye, but I later decided to change to be more unique and tie the start and end of the short with the bullet.